A handful of DS games and a duo of games I’ve literally been spending years trying to track down finally fell into my collection this week! After our move, I’m living closer to a different GameStop than before, but seeing as I still work at the same Target, I happen to be close to that ol’ GameStop of mine. And man, this week they delivered: apparently a “regular” who goes to this store often turned in dozens of great DS games. They were all loose, but some of them had incredible prices! I couldn’t say no to these and a few duplicates for possible reselling. Hmm… maybe I’ll finally start getting into that this year…
Tag Archives: Mystery Dungeon
Dungeon crawlers have been one of the biggest surprises for me in all my years of gaming. The idea of rigorously treading through a seemingly endless dungeon full of ridiculously challenging enemies and assured failure around nay every corner just didn’t seem all that fun. When I had the opportunity to play Etrian Odyssey IV: Legends of the Titan on Nintendo 3DS, all my perceptions shifted. Suddenly the idea of immense challenge and discovery was fun, fresh, and exciting. Exploring a dungeon for the first time was unlike any other RPG before, and I found myself bleeding countless hours into the game only to progress forward a small bit. Being able to map out the dungeon floor, marking the location of items and major enemies gave myself a grand sense of security, like I had an advantage over the once threatening world which spelled my doom numerous times before.
So then why is Etrian Mystery Dungeon, a game which strips away that safety blanket of knowing the coordinates of each dungeon and replaces it with randomly generated floors while still maintaining the degree of difficulty of past Etrian games, still incredibly fun, fresh, and exciting?
It comes down to Etrian Mystery Dungeon doing two things right: exploration and development. Read the rest of this entry »