It’s been out for a few weeks now, and though I haven’t been enjoying it right off the bat as much as I did the first game, Square Enix’s Bravely Second has been an entertaining RPG. There wasn’t anything the game needed to change in order for it to be another solid turn-based game, but the developers still added some extra stuff into that mix. Some stuff are welcome additions, and others are things I didn’t know I wanted or needed! If you’ve somehow never played either game and own a 3DS (shame on you!) then here are some changes you can look forward too when you pick it up and start one of the best RPGs on the 3DS! Read the rest of this entry »
Tag Archives: Review
Created as a weird sequel/prequel/remake for the Nintendo 64 classic Star Fox 64, this new adventure with the Star Fox team is familiar is a lot of ways. It’s the same crew, same premise, and largely the same type of gameplay. But then again it’s none of those things, with different characters, an altered plot, and such a variety of gameplay resembling anything but a Star Fox game. While I still had fun with the game, it certainly wasn’t the next space dogfight simulator I was expecting from Nintendo.
The first batch of Bethesda’s open-world post-apocalyptic garbage collection simulator otherwise known as Fallout 4 is finally out. Automatron is all about robots and a bad buy known as the Mechanist who is terrorizing the Commonwealth more than the Vault Dweller you’re playing. There’s a lot of nifty little morsels of content to chew on, and seeing as this is just the first, supposedly small’ish, piece of DLC for Fallout 4, I’m hopeful the rest of the upcoming content will be just as fun and expanding as Automatron! Read the rest of this entry »
A well known fact around these parts is that I love me some Skylanders. Sure, they’re targeted for younger gamers, but the games and the toys have done nothing but capture my attention (and wallet) since they first came out back in 2011. What started out as a fun way to incorporate real world toys into a video game has become a genre all in itself. And, what’s better, each game has subsequently added more depth to the core gameplay, something I was honestly quite shocked to find in a game for kids. The prior entry, Trap Team, was by far the best game in the entire series, with tons to do, lots of cool new Skylanders to play, and a legitimately entertaining storyline and gameplay. The latest model, Superchargers, adds vehicles for the Skylanders to use in their quest to stop Kaos. While it’s not the strongest entry in the series, Superchargers represents the biggest departure from the series’ core gameplay to date. And the results…
Often regarded as one of the Wii’s best hidden gems, how does Vanillaware’s action RPG actually play? It’s definitely beautiful, but it wasn’t the best game out there. Watch my video review for all the details!
Often called one of the Wii’s best hidden gems, is Little King’s Story worth all they hype?
Watch my latest video review and find out!
Crossovers are noteworthy for bringing together two unlikely universes into one. Normally you wouldn’t find the likes of Spider-Man teaming up with Ryu, but that’s what has been happening in Capcom’s acclaimed Marvel vs. Capcom series for years. It makes for a game that appeals to two target audiences at once. So what happens when a game crosses over with pretty much the same game only made of paper? Well, you get Mario & Luigi: Paper Jam on the Nintendo 3DS. Combining Nintendo’s two RPG series’ headlined by the famous Mario, Paper Jam still appeals to the two target audiences by successfully capturing what made the Mario & Luigi series noteworthy and what made the Paper Mario games standout for all this time. It’s also a fun, and surprisingly challenging, game!
I recorded this audio and cut the video over a year ago, but for this, that, and the other I was never able to put it up on YouTube. Because of this, the audio is a bit low as to avoid the ambient noise my old microphone picked up. Aside form that, this is a fresh new video review for your viewing pleasure!
Whenever someone asks me what my favorite games are, I have a really hard time answering since I really do enjoy a lot. Instead, I come back with my favorite types of games to play, which include (in no particular order) fighting games, RPGs, and puzzle games. I think that last one is the most endearing of them all: puzzle games have been around for ages, but more recently they’ve been relegated to social media and/or smartphone titles that probably aren’t worth your time. But every now and then a good puzzle game is all I need to pass the time enjoyable. Take the Professor Layton or Picross franchises for example: both are epitomes of what I want in a portable puzzle game, and both are easily some of the best games I’ve ever played. So you could imagine my excitement when a Pokemon-themed Picross game came out a few weeks ago on 3DS.
On the surface Pokemon Picross seems to have everything a Picross game should: familiar puzzle gameplay, the same old strategy as before, and that sense of accomplishment when you’ve completed a tough level. But now with Pokemon to adorn every puzzle! Don’t even mind the “Free to start” mentality and the microtransactions to continue playing the game: just drop $30 at the beginning and the game is you’re, entirely unlocked without any other financial roadblocks. So what’s not to like
Well, for starters (get it?) this actually makes some big changes to the Picross formula. Usually in a Pircross puzzle there are definite ways to uncover which tiles to chip away and which to leave alone. Think of it like a jigsaw puzzle: you might have several pieces that are shaped the same, but only one piece will slot into another and make the picture look correct. In Pokemon Picross however, there are several times where you literally get to a point where you can’t logically choose the next step. You’ll just be poking around to see what might work without any definite strategy behind it.
And that’s where actual Pokemon come in! After clearing a stage and revealing the Pokemon, you catch it! From then on, you can select that Pokemon before a new puzzle to use it’s special ability to aid you in solving the next challenge. Each Pokemon type has a unique ability. These include abilities that reveal columns or rows of tiles correctly at the start of the match, highlight rows that you can use accurately figure out which tiles to eliminate, and even some abilities that automatically correct a tile if you incorrectly use it. Honestly, these changes are pretty damn awesome, and I really like using them! It feel cool having Snorlax take out some tiles in the beginning of the match, or having Oddish tell me when I’ve done something wrong. Future Picross games should try to incorporate these mechanics in some way, because they add a lot of fun to the puzzles, and give players with less skill a better chance of winning!
Despite all this the game just ins’t doing it for me like I want it too. I’ve been happily travelling through zones collecting Pokemon, but I get dragged down when there’s a puzzle, even with the special Pokemon abilities, that just can’t be beaten because you don’t have enough information available to win. It sucks! I understand the game wants me to go forward, collect bigger, more powerful allies, then come back to tackle these harder challenges, but it’s a drag! I praised this series in the past for it’s thoughtful puzzle design and how it made you feel like a genius when your brain finally figures it out! Now that’s all up in the air and determined by which friends you bring into battle with you. I wish there were a way to still use these powers but give the player a fighting chance even if you don’t have the most powerful Pokemon at your disposal.
I’ll still be playing Pokemon Picross for the time being, mainly because I don’t have anything else right now in y 3DS. Also, it still has the great pick up and play mentality of previous Picross games, which makes it super easy to play one puzzle or one hundred before getting old. I think my expectations were set high on this one, so the only thing I could do was be let down, which is exactly what happened. That being said, Pokemon Picross is still a fun game, it just isn’t as fun as the past entries I’ve played in the series.
It’s been months since I was able to get behind my desktop, record some voiceover, edit a heck of a lot of video, and make a new review, but here it is!
Fortune Street on the Wii is not like any other “Party” game I’ve played. I think the misconception about the game is just that: it’s a party game. While Fortune Street is best enjoyed with other players on your couch, it’s just not as endearing as a Mario Party or a Monopoly. Unless you’re a stock broker who moonlights as a Mario junkie.