If you haven’t noticed, Nintendo has had two successful role play games starring Mario. Sadly none of them are in conjunction with Square, but they are excellent in their own right. The Paper Mario series has been going strong since the Nintendo 64, and the Mario & Luigi series has been successful since the days of the Game Boy Advance. Both have adventures taking place in the Mushroom Kingdom, but until very recently they have stayed away from one another. Mario & Luigi: Paper Jam brings both games together and, somehow, managed to capture the essence of both series’ in one complete adventure. However, there’s something that stands out more than the interesting premise and adorable mashup of visual styles… the boss battles in this game are insane! Read the rest of this entry »
Tag Archives: rpg
A spiritual successor to the beloved old Saga series, being developed by past developers from Square Enix and Level-5, and featuring wonderful visuals and an intricate battle system caused Legend of Legacy to get a small amount of buzz from RPG fans before its release. Regrettably I haven’t played a Saga game, but I have played plenty of RPGs and really love me some Level-5, so I was all on board to give this game a go. A few hours in I found out just how difficult the game was: I was losing to small mobs, getting absolutely devastated by bosses, and generally not having a great time with the game. I stuck with it though, and discovered how to actually play the game. If you were like me and you are struggling to get a foothold in the world of Avalon then use these tips to better your adventuring and conquer even the most difficult of foes! Read the rest of this entry »
Dungeon crawlers have been one of the biggest surprises for me in all my years of gaming. The idea of rigorously treading through a seemingly endless dungeon full of ridiculously challenging enemies and assured failure around nay every corner just didn’t seem all that fun. When I had the opportunity to play Etrian Odyssey IV: Legends of the Titan on Nintendo 3DS, all my perceptions shifted. Suddenly the idea of immense challenge and discovery was fun, fresh, and exciting. Exploring a dungeon for the first time was unlike any other RPG before, and I found myself bleeding countless hours into the game only to progress forward a small bit. Being able to map out the dungeon floor, marking the location of items and major enemies gave myself a grand sense of security, like I had an advantage over the once threatening world which spelled my doom numerous times before.
So then why is Etrian Mystery Dungeon, a game which strips away that safety blanket of knowing the coordinates of each dungeon and replaces it with randomly generated floors while still maintaining the degree of difficulty of past Etrian games, still incredibly fun, fresh, and exciting?
It comes down to Etrian Mystery Dungeon doing two things right: exploration and development. Read the rest of this entry »
I’ve spent a great deal of time with Persona Q: Shadow of the Labyrinth and enjoyed every minute of it. I formed teams with my favorite characters from Persona 3 and made new friends from the lineup of Persona 4 characters. I’ve played cartographer and constructed 100% complete and perfect maps for over a dozen floors in the labyrinth. I’ve fused, sacrificed, and leveled up countless Personas, performed hundreds of all-out attacks, and helped
Junpei Mr. X hit on girls. I’m not close to finishing the game, but I think I’m done. At least for now. Read the rest of this entry »
When a game series has been around for the better part of two decades you would expect there to be some standout entries amongst the spread of games. And, undoubtedly, whichever your favorite game is won’t be someone else’s favorite. Final Fantasy is no exception to this, with 14 numbered games in the series and dozens of spinoffs, re-releases, and games in Japan that we’ll never get the chance to play here in America. One of those spinoffs was 2012’s oddly titled Theatrhythm Final Fantasy, a rhythm based game encompassing many of the series’ most iconic music tracks in a somewhat RPG-like experience on the 3DS. Though that game was remarkably fun (read my review and see why!), the sequel, Theatrhyhm Final Fantasy: Curtain Call, literally makes the original game obsolete. Read the rest of this entry »
Bandai Namco’s Tales series of Japanese role playing games has been around as long as genre juggernauts Final Fantasy and Dragon Quest but never seems to get as much attention or acclaim. Tales of Symphonia on the GameCube is arguably the most popular entry in the series, with a decent storyline, memorable characters, and excellent combat. If you missed out on playing the game back in 2004, Tales of Symphonia Chronicles on the PS3 gives you a second chance complete with updated HD visuals and some added content. For better or worse the Wii sequel Dawn of the New World is included in the package as well.
I wasn’t able to play the original release of Tales of Symphonia on the GameCube, and I likewise haven’t played the Wii sequel either. So getting both here for a great price was a no brainer. On top of that, Symphonia holds up really well. It was entertaining and a fun RPG, which is extra special considering it was the RPG to follow up Bravely Default in my play schedule.
By now you all probably know that Square Enix’s new RPG Bravely Default has captivated me unlike any game has as of late. You also might know that there are quite a few “Tips for Playing Bravely Default” articles out there. I mean like… a lot. A lot a lot. Something I’ve noticed though about these helpful articles is that, well, not all of them are all that helpful. I mean sure, most of them are great for beginning players. But I’m not a beginning player anymore. I’m needing help in other areas. That is where most of these “Tip” articles fall out of relevance.
For those of you that already have a grasp on the Job system, those players out there that have maxed out the shops in Norende, the gamers who have already awakened the four crystals, I have a few actual end-game (or near end-game, for that matter) tips and advice that you probably didn’t know you wanted/needed. Read the rest of this entry »
You can’t be as venerable as the Final Fantasy series without spawning a few spinoffs. Usually the spinoff is a chance to use some of the same mechanics as the core series but make something drastically different: perhaps a totally different battle system, completely different approach to story, and sometimes just a celebration of the many years of success the source series has entertained. Regardless of the influence, there have been dozens of spinoffs and pseudo-sequels for Final Fantasy games, and none more awesome than the ten below.
From time to time we are graced with a video game so elegantly and flawlessly done that it lays the groundwork for all future games in its genre. When the original Final Fantasy was released on the NES it was like no other RPG before it, shaping how turn–based role playing games would be done for years to come. While as of late the Final Fantasy series has gone in every direction imaginable, it seems only fitting that a game so heavily influenced by the earlier games should come along to remind us just how excellent the traditional JRPG can be. Bravely Default on the Nintendo 3DS brings innovation to the genre and is a celebration of everything that made those early JRPGs beloved by many.
I haven’t played a turn-based RPG for a loooong time that I enjoyed as much as Bravely Default.
The small tweaks and edits you can make to the game really make this one stand out. Creating your own (essentially) Limit Breaks, customizing your class with a cross-class ability, and pumping up or turning down the random encounter rate go a long way in making this game excel.
If you enjoyed any turn-based RPG before, or better yet if you fancy yourself an “old school” Final Fantasy fan, then you need to play this game. No question about it.